by Peter Ramos
This special titans follow all the same rules for the alternate damage system. The one important difference is that saves are on 2D6; not 1D6 as done regularly.
The original template for the Imperator contains a prodigious amount of locations, many that were redundant. I have narrowed the amount of locations to those that look obvious on the model itself or are otherwise necessary for the titan to function. All special rules regarding the Imperator titan remain in effect (like for example its generation and use of plasma).
Front or Side | Back | ||||||||
Location | D20 |
Armor save |
Location | D20 roll |
Armor save |
||||
Bridge | 1 |
2+ |
Void shield generator |
1 |
4+ |
||||
Primary Weapons* | 2-4 |
4+ |
Primary Weapons* | 2-3 |
4+ |
||||
Tower Guns* | 5-6 |
5+ |
Tower Guns* |
4-5 |
5+ |
||||
Fortress Guns* | 7 |
5+ |
Fortress Guns |
6 |
5+ |
||||
Hull | 8-11 |
1+ |
Hull |
7-10 |
3+ |
||||
Fortress | 12-14 |
4+ |
Fortress |
11-13 |
5+ |
||||
Sensorium | 15 |
2+ |
Sensorium |
14 |
4+ |
||||
Engine | 16 |
2+ |
Reactor |
15-16 |
4+ |
||||
Leg* | 17 |
1+ |
Leg* |
17 |
1+ |
||||
Bastion* | 18-20 |
2+ |
Bastion* |
18-20 |
2+ |
*Indicates that when this location is hit you must roll on the tables below to determine exactly what weapon/leg is hit according to the direction of fire.
Primary Weapon | Tower Guns | |
Front or Back |
Roll a D6 1-3 left weapon 4-6 right weapon |
Roll a D6 1-3 left tower gun 4-6 right tower gun |
Side | No roll - Weapon on that side | Roll a D6 1-3 front tower gun on that side 4-6 rear tower gun on that side |
Fortress Gun | Leg or Bastion | |
Front or Back |
Roll a D6 1-3 defence laser 4-6
main battery |
Roll a D6 1-3 left leg/bastion 4-6 right leg/bastion |
Side | Roll a D6 1-3 defence laser* 4-6 main battery |
No roll - Leg/bastion on that side |
Target number is rolled for on 2D6, not 1D6.
The target number for catastrophic damage for the Imperator is 10 on 2D6 |
BRIDGE |
1-2
The bridge communications are damaged. Damage control is severely hampered. Rolls
to repair are at a 6, instead of the normal 5+ on a D6. May be repaired. 3-4 Fire control is compromised. Activation requires double the amount of plasma counters. May be repaired. 5 Void shield interface damaged. Void shields are offline and non-repairable. May be repaired 6 Bridge destroyed, crew killed. Titan falls in random direction. Any models it falls on are destroyed without a save. Titans/praetorian vehicles receive D6+1 hits without save. The hits ignore shields. All DR points lost When all DR are lost and no catastrophic damage occurs assume the bridge is wrecked and crew abandons titan. The Imperator is considered destroyed. The model may remain in place. |
The target number for catastrophic damage for the Imperator is 10 on 2D6 |
VOID SHIELD GENERATORS |
1-3
Generators damaged. Shields offline. May be repaired. 4-5 Generator destroyed. Shields cease to function for the rest of the game. 6 Generator is destroyed and flashback to a random location results. Roll on table below:
All DR points lost When all DR are lost and no catastrophic damage occurs, apply result "4-5". |
The target number for catastrophic damage for the Imperator is 10 on 2D6 |
ENGINE |
1
Force of the impact causes momentary loss of power. Imperators movement is
reduced by D6cm in the next turn. 2-3 Engine damaged. Titan may not move or turn until repaired. 4-5 Engine destroyed. Titan may not move or turn for the rest of the battle. 6 Engine destroyed and a flashback into the reactor occurs. Roll on the reactor table and apply the result. All DR points lost When all DR are lost and no catastrophic damage occurs, apply result "4-5". |
The target number for catastrophic damage for the Imperator is 10 on 2D6 |
REACTOR |
1-2
Reactor is breached and D3 counters of plasma are lost each turn until its
repaired. There is a possibility that the escaping plasma may damage the titan. On a roll
of 6 on a D6 there is a flashback to the engine. Roll on that table and apply the result. 3-4 The reactor is damaged and shut down. It produces no more plasma until repaired. Plasma stored within it may be used normally. 5-6 Reactor is destroyed and meltdown occurs. An explosion hits all models within 4D6cm with a 4 to the save. All DR points lost When all DR are lost and no catastrophic damage occurs, assume the reactor is irrevocably damaged but does not explode. The titan is considered destroyed and may be left on the battlefield. |
The target number for catastrophic damage for the Imperator is 10 on 2D6 |
HULL |
1-5
Hull integrity is compromised add +1 to all future die rolls on this table. 6 Hull buckles under the hit and loses an additional DR point. All DR points lost When all DR are lost the titan is destroyed and removed from play. |
The target number for catastrophic damage for the Imperator is 10 on 2D6 |
SENSORIUM |
1-3
Sensorium damaged. It suffers a 2 penalty to its psychic save until repaired. 4-5 Sensoriun destroyed. Titan suffers a 2 penalty to the psychic save and a 1 to hit on all weapons. 6 Sensorium explodes. Titan suffers penalties mentioned above, there is no psychic save and the weapon to hit penalty is 2. All DR points lost When all DR are lost apply result 6. |
The target number for catastrophic damage for the Imperator is 10 on 2D6 |
FORTRESS |
1-2
Fortress damaged. Any troops on board are killed on a roll of 6 on a D6. Maybe
repaired 3-4 Fortress breached. Any troops on board are killed on a 4+ on a D6. Enemy troops with jump/flight packs may enter and engage remaining troops in the same turn they are in base to base contact with the titan. No defensive fire may be taken against them. 5-6 Fortress collapses. All troops are killed. All DR points lost When all DR are lost apply result 6. |
The target number for catastrophic damage for the Imperator is 10 on 2D6 |
PRIMARY WEAPONS |
1-3
Primary weapon is damaged and may not be used until repaired. 4-5 Primary weapon destroyed may not be used for the rest of battle. 6 Primary weapon is destroyed and a flashback to the engine occurs. Roll on the engine table and apply the result. All DR points lost When all DR are lost apply result "4-5". |
The target number for catastrophic damage for the Imperator is 10 on 2D6 |
FORTRESS AND TOWER GUNS |
1-3
Weapon damaged and may not be used until repaired. 4-5 Weapon destroyed may not be used for rest of the battle. 6 Weapon blown off and lands in a random direction 2D6cm away. Any model hit saves at 2. All DR points lost When all DR are lost apply result 6. |
The target number for catastrophic damage for the Imperator is 10 on 2D6 |
LEG AND BASTION |
1-4
Leg/bastion is damaged. Titan may not move more than 10cm a turn until repaired. 5-6 Leg/Bastion destroyed. In case of bastion any troops within are killed. Titan falls in a random direction and destroys all models underneath. Titans/praetorians receive D6+1 hits, no save. Ignore shields. All DR points lost When all DR are lost apply result 6. |