by Peter Ramos
Bio-titans, curiously enough, fit quite well into the alternate damage system. There are several differences, of which, one is only semantic.
Instead of DR, bio-titans use Wounds. The difference is really only in the fact that wounds can be regenerated and DR may not.
In each end phase the tyranid may attempt regenerating wounds. This is accomplished on a roll of 4+ on a D6. You may roll one die for each lost wound in each location. In any end phase where regeneration has not replaced at least one wound in the following locations: head, thorax and abdomen, the bio-titan is eliminated. The loss of all leg and weapon wounds never "destroys" a bio-titan, only incapacitates it.
When a location is damaged in a catastrophic manner this precludes any further regeneration of wounds from that site until the catastrophic damage is repaired.
Regeneration of catastrophic damage is very difficult to achieve, therefore a roll of 6 on a D6 is required. Until this roll is made NO loss of wounds from that specific location can be regenerated. Once it is repaired, regeneration can occur. They both can occur in the same end phase.
A bio-titan, during the course of the turn loses wounds in the head, thorax and legs. No catastrophic damage occurred. In the end phase the player rolls one die for EACH wound lost in EACH of the three locations mentioned in the example above. Lets suppose the head received catastrophic damage. In the end phase the player would roll to regenerate normally to recuperate wounds in the thorax and legs (since these locations did not suffer catastrophic damage) and would roll on die to attempt repair of the catastrophic head damage. If the roll fails he may NOT roll to regenerate any of the wounds the head suffered. If successful however, he may in the same end phase repair any wounds the head had suffered.
Any location that could not at least regenerate enough to give it at least one wound in that location eliminates the bio-titan.
Additional damage may be incurred even if it exceeds the number of wounds a location has. Also these additional wounds have the same chance of producing catastrophic damage. This is done to try to guarantee slaying the bio-titan.
HIERODULE | ||||||||
Front or Side | Back | |||||||
Location | D10 |
Armor save |
Location | D10 roll |
Armor save |
|||
Head | 1 |
2+ |
|
|
|
|||
Thorax | 2-4 |
2+ |
Thorax |
1 |
2+ |
|||
Abdomen | 5 |
4+ |
Abdomen |
2-5 |
4+ |
|||
Bio-Weapons* | 6-7 |
4+ |
Bio-Weapons* |
6-7 |
4+ |
|||
Legs* | 8-10 |
2+ |
Legs* |
8-10 |
4+ |
*Indicates that when this location is hit you must roll on the tables below to determine exactly what weapon/leg is hit according to the direction of fire.
Weapon | Leg | |
Front or Back |
Roll a D6 1-2 left weapon 3-4 right weapon 5-6 front weapon |
Roll a D6 1-3 left front/rear 4-6 right front/rear |
Side | No roll - Weapon on that side | Roll a D6 1-3 front leg on that side 4-6 back leg on that side |
HIEROPHANT | |||||||||
Front or Side | Back | ||||||||
Location | D10 |
Armor save |
Location | 2D10 roll |
Armor save |
||||
Head | 1 | 2+ |
|
||||||
Thorax | 2-4 | 2+ | Thorax |
1 | 2+ | ||||
Abdomen | 5 | 4+ | Abdomen |
2-5 | 4+ | ||||
Bio-Weapons* | 6-7 | 4+ | Bio-Weapons* |
6-7 | 4+ | ||||
Legs* | 8-10 | 2+ | Legs* |
8-10 | 4+ |
*Indicates that when this location is hit you must roll on the tables below to determine exactly what weapon/leg is hit according to the direction of fire.
Weapon | Leg | |
Front or Back |
Roll a D6 1-2 left weapon 3-4 right weapon 5-6 front weapon |
Roll a D6 1-3 left front/rear 4-6 right front/rear |
Side | No roll - Weapon on that side | Roll a D6 1-3 front leg on that side 4-6 back leg on that side |
The target number for catastrophic damage for Bio-Titans is 5 |
HEAD |
1-2
The shot tears sensitive neurons. Blind with pain it charges the closest
titan/praetorian classed unit in sight. If there are none in sight it charges to the
closest enemy unit. 3-4 Half the head is blown off. It will continue to lose one wound each end phase until repaired 5-6 The head is blown off! The bio-titan collapses. Unless the damage and one wound is recuperated in the end phase the titan is eliminated. |
The target number for catastrophic damage for Bio-Titans is 5 |
THORAX |
1-3
The chitin begins to chip away revealing the vulnerable soft components. Add +1 to
all future rolls on this table. 4-5 Thorax starts to collapse. Lose one wound each turn until it is repaired. 6 Thorax splits in two! All wounds are lost and attached weapons are also destroyed. If the damage is not repaired in the end phase the titan is removed from play. |
The target number for catastrophic damage for Bio-Titans is 5 |
ABDOMEN |
1-3
The abdomen is pierced and vital fluid oozes out. Any infantry aboard are
destroyed. The bio-titan loses one wound per round until it is repaired. 4-6 A huge gash is opened along the abdomen and viscera is exposed. The bio-titan loses TWO wounds per turn until repaired. |
The target number for catastrophic damage for Bio-Titans is 5 |
WEAPON |
1-2
Weapon damaged, it receives a 1 to hit until repaired. 3-4 Weapon destroyed and may not fire unless regenerated. 5-6 Weapon destroyed as above. In addition the thorax is also damaged. Roll once on the thorax table. |
The target number for catastrophic damage for Bio-Titans is 5 |
LEG |
1-3
Leg slightly damaged. Add +1 to future rolls on this table. 4-6 Leg torn off. For each leg it loses movement is reduced by 25%. |